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You have been cast down into the dark, volcanic pits of Avernum, filled with foul monsters, constant warfare, and thousands and thousands of your fellow prisoners. This is your punishment for not fitting in, for speaking out against the powers that be, for being an inconvenience to the government of the cruel Emperor Hawthorne. You have been sentenced to life imprisonment in the caverns, eventually to die there, forgotten and unmourned.īut you need not accept your fate. There are those who wish to struggle against this injustice, who wish to return to the surface world and to fight against tyranny. Will you be the first person to escape from Avernum? But first, they need a hero, they need inspiration, and, most of all, they need someone who can find an escape route. In every friendly town you will find tradespeople who will sell you their goods, mages or priests who will teach you spells or other people like sages, healers or innkeepers who will offer you a range of services. I have compiled a list of all these people and places under the heading " Shops and other Stuff in Avernum". When you have cleared out a hostile dungeon you will want to turn your hard won loot into cash. Many shopkeepes will offer you a price between 25% and 60% of the face value depending on your reputation and bartering skill.
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There is however another rather curious way of turning loot into hard cash in Avernum 1. If you ask to buy healing from a healer he/she will pay 60% of the face value of everything on your inventory, independent of your bartering skill or reputation.Īlthough there are no Unlimited Item Resellers as in A3, it is possible to increase the number of arrows or bolts in your possession: if you sell a single arrow to a shopkeeper he or she will offer a whole batch (6 or 10) for resale. It is only worth using this trick for really valuable and rare items like Arrows of Light.
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It goes without saying that you should not waste mind crystals on party members that you intend to replace with NPCs The same goes for Mind Crystals: do not use them until you have bought five levels (if possible). When creating a party I always use custom built characters.
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The predefined characters are naturally quicker but defining your characters yourself is much more flexible.
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Each custom built character starts with Endurance 3, Strength and Dexterity 2, Intelligence, Mêlée Weapons, Pole Weapons, Bows, Thrown Missiles and Tool Use 1 and 65 Skill Points you can distribute. The most important skills for Warriors are Strength, Dexterity, Endurance and one weapon skill. Every character with spell casting ability starts knowing all spells at level one, which can be cast with the ability he has. When you increase a character's spellcasting ability by training, he will have to buy the spell. So it is a good idea to start your spell casters with as much of the appropriate ability as possible.
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